I’ve loved horses for as long as I can remember and I grew up with horse games that had a special feeling to them. Over the years, I kept looking for a horse game that felt more mature, cinematic, story-driven and mysterious but I couldn’t find exactly what I had in mind. So I started building it myself.
My background is in film, marketing, and visual storytelling. Together with my fiancé, I run a film and marketing company, so atmosphere, emotion, and storytelling are a big part of my everyday work.
What started as a solo project has now grown into a small team!
I'm incredibly happy to be working with 4 talented freelancers who contribute their skills in areas like gameplay, Blueprints, animations, and 3D modeling. I'm still heavily involved in worldbuilding, Blueprints and many other aspects of development.